features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. The monsters won't stop coming until the last Shadowrift is sealed; the town has been built into a mighty fortress or laid to waste!
"Shadowrift is a great game for people that want to have a little more complexity in their cooperative deckbuilder. I really enjoy how the monsters work and how each faction is very different from one another. I also appreciate that although there is no way to destroy cards in your deck, this is mitigated by the Heroism you earn during the game. I cannot describe to you how cool I think the villager cards are, as it adds a different facet to the game. 8.25/10."
In this follow up expansion to the original Shadowrift Archfiends pits the heroes of legend directly against the master of each faction bent on destroying the city of Haven. In addition to the monsters faced during the course of a regular game the heroes must now contend with the Archfiends scheming and personal onslaught and once the Shadowrifts are sealed the heroes must defeat this terrifying villain in mortal combat.
Contents & Credits
"I’ve played with all of the different monsters again, and I love the way that they feel so different from each other because of the way that their powers work. The strategy that worked with one of them may not work with another. But, most importantly: it’s fun. When you play, you can feel a story playing out, though you don’t know whether it’ll have a happy ending until you finish. Or a gruesome ending... Win or lose, I always have a good time playing Shadowrift."
"Shadowrift is one of the better deck building games that we’ve played... You’ll want to buy Shadowrift 2nd Edition if you like fantasy games, co-op deck builders, and/or want to try out a cooperative game that introduces a couple unique mechanisms. In our collective opinion, Shadowrift is a keeper!"