Anomaly is a suspense-filled game of hidden movement, deduction, and combat game for 2-4 players. Players in this game are divided into 2 teams. One player is the Anomaly, while the other players are the Students. The goal of each team is to eliminate the other by depleting their health pool.
FIND IT BEFORE IT FINDS YOU
Hunt down an unknown entity wreaking havoc on a failing space station in this suspenseful board game of deduction and hidden movement. Or, perhaps, be that entity.
The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it's rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly, in turn, will use these cards to triangulate the students' positions.
The Anomaly needs to feed to stay alive, either on the fuel or the students themselves. The students will be working to destroy the Anomaly's fuel sources and damage it with improvised weapons like traps and stun batons. The students have cards with abilities on them that let them and attack or take other actions. However, when they use one of these actions, they must give the card to the Anomaly. The cards have inverse abilities for the Anomaly that will provide it with new powers, like Possess or Teleport. If the Anomaly gets enough cards, it will also be able to evolve and develop even more powerful abilities. The game ends when the health pool for either the Anomaly or the students is depleted.
A PLACE OF FUN, CONTEMPORARY CULTURE, AND THE GENERAL PUBLIC
Located in the heart of the Trapeze district of Boulogne-Billancourt, the Boulogne-Billancourt Play Center (CLuBB) is a place dedicated to culture and fun practices.
Its vocation: to promote play as a cultural, social, and educational object, and as a tool for exchange and sharing between generations.
The CLuBB includes:
- A toy library conducive to the discovery and practice of classic and contemporary games
- The International Competition for Board Game Creators of Boulogne-Billancourt which is a platform for the discovery and promotion of new talents and which supports players in the playful universe throughout their journey.
Contents & Credits
1 Game Board, 4 Player Mini-boards, 4 Player Screens, 8 Player Standees, 24 Reminder Pieces, 36 Action Cards, 27 Tracking Cards, 12 Radiation Tokens, 1 Health Tracker, 6 Fuel Source Tokens, 3 Sensor Tokens, 6 Trap Tokens, 8 Electricity Tokens, 3 Action Point Tokens, 6 Evolution Tokens
Game Design: Thomas Dagenais-Lespérance
Game Development: Dann May, Brenna Noonan, Cody Jones
Art: Steve Hamilton, Dann May, Greg May
Art Direction: Dann May
Graphic Design: Cody Jones, Barry Pike, Dann May
Executive Producer: Dan Yarrington