Set in the year 1870 of Jules Verne’s classic novel Twenty Thousand Leagues Under the Seas, you assume the role of Captain Nemo and set sail in his amazing electric-powered submarine, the Nautilus.
A board game of underwater exploration and combat. You will search the oceans, combat vessels of all nations, brave the hazards of the seas, find mysterious treasures, behold and chronicle amazing wonders, and travel around the world in your quest for knowledge and vengeance.
Featuring decision-rich, narrative-enhanced solitaire gameplay with four Nemo Motive objectives, three levels of difficulty, plus other gameplay options. Channel your "inner Nemo" in an immersive strategy role-playing experience with great references and quotations from 20,000 Leagues Under the Seas by Jules Verne throughout.
Nemo's War: 2nd Edition by The Secret Cabal Gaming Podcast
Thematically this game is freakin' awesome...I've played this game four and a half times now, [and it] is quickly becoming, I believe, one of my favorite games of all time...It's just awesome in every single way. ... Those motives are probably the most genius way of changing a gameplay kind of style that I've ever seen in any board game ever.
Alone Beneath the Sea by Space-Biff
For many solo gamers, Nemo’s War is one of the finest options out there. It’s easily the prettiest thing Victory Point Games has ever offered, if that matters to you. From the feel of the draw bags and the weightiness of the ship tokens to the crispness of the board’s visual design, there’s very little to complain about. ... Far more importantly, this is one of those rare dice games that never fails to excite, weaving a narrative that’s both gripping and ever so slightly somber, the tale of a man raging against the callous march of industrial progress. ... Its sensibilities are roguelike in nature — it’s tough, capricious, likely to end in failure, and each attempt presents new challenges, ships, and likelihoods of disaster. It isn’t a game you’ll win often, and its “triumph” score may elude you for many dozens of plays.
And, shipmate, is it fantastic. It’s rare enough for a solo game to receive such a loving treatment. Snap it up.
The second expansion pack for Nemo's War, Bold and Caring, features two new motives for Captain Nemo: Adventure and Humanist! As experienced players know, each motive is like playing a different game! With the Adventure motive, you can also commence play with a new Nautilus Upgrade card: Diving Apparatus which assists you with all Test rolls for which you spend 2 Actions and helps keeps the Adventure Deck stocked with gemstones. The Humanist motive sees Captain Nemo desiring to better the plight of the common people. Potentially starting with the Hospital Machines Upgrade card, it allows the Captain to parley with ships at sea using “Diplomacy Attacks.” Requires Nemo's War base game to play.
• 2 Nautilus Upgrade Cards (Diving Apparatus and Hospital Machines)
• 1 New Motive Tile: Adventure / Humanist
• 2 New Treasure Tokens
• 1 Diplomatic Attack Token
• 9 Adventure Tokens
• 1 Rules Sheet
EXPANSION CONTENT. Requires Nemo's War base game.
Contents & Credits