You begin the game as a fledgling mage exploring a post-apocalyptic landscape, deploying loyal followers from your company to gather lost relics from various ruined locations. These magical relics can be traded to six mythic races to gain a fundamental knowledge of their magic. Once these basic spells are learned, you may then combine them into higher forms of magic and continue to grow your order, casting powerful spells to further your plan to become Archmage.
The game is a hybrid of Euro-style and thematic board games, featuring exploration, resource gathering and management, area/map control, and a spell system where players shape a tableau of player powers throughout the game.
Solo Game components:
1 Wooden Warlord piece, 1 d6, 4 Spell cards, 5 Inflame tokens, 1 Movement aid
Game Design: Tim Heerema
Game Development: Dann May
Art: Enggar Adirasa
Art Direction & Graphics: Dann May
Additional Graphic Design: Cody Jones
3D Modelling & Animation: Greg May
Playtesters: Cory Bezeau, Jen Heerema, Ben Heerema, Phil Taylor, Paul Hill, Meredith Winger, Tyler Ruetz, Jeff Willman, Micah Boughan, Druv Ambati, Marcus Sawatski, Jeremy Toman, Jason MacDougall, Andrew Scholl, Matt Chittick, Katrian Tyler, Dan Jolly, Josh Bricker, Francois Valentyne, Alex Wynnter, Daniel Cicero, Chris McMullen, Michael Fox, Mandy Paziuk, the folks at Protospiel Ann Arbour 2014 and 2015, the crew at the Giddy Goblin, and many others who gave the game a play during development!