A board game of underwater exploration and combat. You will search the oceans, combat vessels of all nations, brave the hazards of the seas, find mysterious treasures, behold and chronicle amazing wonders, and travel around the world in your quest for knowledge and vengeance.
Featuring decision-rich, narrative-enhanced solitaire gameplay with four Nemo Motive objectives, three levels of difficulty, plus other gameplay options. Channel your "inner Nemo" in an immersive strategy role-playing experience with great references and quotations from 20,000 Leagues Under the Seas by Jules Verne throughout.
Contents & Credits
One Rulebook, One Epilogues book, One 17” x 33” game board, 62 Adventure cards, 10 Nautilus Upgrade cards, Nine co-op game Officer cards, Six Character Resource tiles, two Motive tiles, and one Captain tile, 220 tokens and markers (ships, gemstones, etc.), 12 Uprising cubes (10 black, 2 gray), Five dice (3 white and 2 black), One Nautilus miniature
Game Design: Chris Taylor with Alan Emrich
Documentation and Game System Development: Alan Emrich
Graphic Design and Illustration: Ian O'Toole
Playtesting: Stig Morten Breiland, Vince DeNardo, Wes Erni (Mathemagician), Taylor Flynn, Kevin Fortuna, Nathan Hansen, Joanne Powers, Petra Schlunk, John Smales, Zach VandeKamp, Ian Wakeham
Proofreading: Scott Bowen, Linda Dailey Paulson, Rodolphe Duhil, Avalon Emrich, Mike Holzman, Lines Hutter, Simon King, Hans Korting, John LaFief, Noelle Le Bienvenu, Russell Martin, Mo Mozzone, Sam Oppenheim, Rick Partin, Matthew Roskam, Ludovic Russo, Paul Scholey, Daan Spitael, Leigh Toms, Emanuele Vicentini, Ian Wakeham, Karen Wolterman
Nemo's War: 2nd Edition by The Secret Cabal Gaming Podcast
Thematically this game is freakin' awesome...I've played this game four and a half times now, [and it] is quickly becoming, I believe, one of my favorite games of all time...It's just awesome in every single way. ... Those motives are probably the most genius way of changing a gameplay kind of style that I've ever seen in any board game ever.
Alone Beneath the Sea by Space-Biff
For many solo gamers, Nemo’s War is one of the finest options out there. It’s easily the prettiest thing Victory Point Games has ever offered, if that matters to you. From the feel of the draw bags and the weightiness of the ship tokens to the crispness of the board’s visual design, there’s very little to complain about. ... Far more importantly, this is one of those rare dice games that never fails to excite, weaving a narrative that’s both gripping and ever so slightly somber, the tale of a man raging against the callous march of industrial progress. ... Its sensibilities are roguelike in nature — it’s tough, capricious, likely to end in failure, and each attempt presents new challenges, ships, and likelihoods of disaster. It isn’t a game you’ll win often, and its “triumph” score may elude you for many dozens of plays.
And, shipmate, is it fantastic. It’s rare enough for a solo game to receive such a loving treatment. Snap it up.